Browsing by Author "Azeroual, Djihad"
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Item Reconsidering the focus on teaching the speaking skill at algerian middle schools(Larbi Ben M’hidi University-Oum El Bouaghi, 2021) Kabouche; Hadjer; Azeroual, DjihadThe primary objective of English language instruction is to provide students with the capacity to communicate effectively and accurately in English. Actually, many language learners are highly driven to learn English and continue their studies with passion. However, when real- life circumstances happen in which English may be utilised, many EFL students are unable to communicate. As a result, this study is devoted to investigating the extent of the importance of speaking skill and teaching it in middle schools, as well as the extent to which communication disability influences EFL learners' speaking, it also aims to investigate the psychological as well as linguistic elements that influence learners' performance. To that aim, data were obtained from 60 fourth-year middle school students at Ibn Rouchd Middle School in Ain Beida and 30 English teachers from ten middle schools. The research instruments used in this study were two questionnaires, one for teachers and one for students. The acquired data were quantitatively analysed. The study's findings indicated that reconsidering teaching speaking to middle school students may improve their oral ability. Furthermore, it was revealed that attitudes toward the English language, learner personality, subject, teacher, task type, and connection with the interlocutor are all elements that have a significant impact on students' speaking processes. Finally, the study was anticipated to assist students in recognising the speaking component and improving their performance in speaking classes.Item The Effectiveness of using the mobile game simcity in teaching technical vocabulary to urban planning students(Université De Larbi Ben M’hidi Oum EL Bouaghi, 2022) Bendebbache, Abir; Azeroual, DjihadA picture is worth a thousand words, and a video game is worth a trillion. Learning the technical vocabulary of a discipline is of paramount importance, and seeking more fitting instructional strategies to teach the students, or digital natives, who grew up in the age of technology became a necessity to overcome the lexicon repertoire deprivation they face. Therefore, and in the light of this concept, this dissertation aims at investigating the effects of playing SimCity BuildIt mobile game on learning technical urban planning vocabulary for first year urban techniques management students. In pursuance of testing the hypothesis that SimCity BuildIt gaming induces significant lexicon gain, a mixed method was opted for to obtain the required data. First, a pretest posttest quasi-experimental design was conducted to examine the effect of the game on thirty students at Larbi Ben M'hidi University. They were equally split into experimental and control group, and the vocabulary test results were later analyzed after six weeks of treatment using the t-test. Second, and to investigate the attitudes towards the game, a questionnaire was administered to the fifteen students of the experimental group, and finally, an interview was conducted with five urban planning teachers at the said department. The results of the analysis confirmed the hypothesis and showed that playing SimCity BuildIt mobile game has a boosting effect on the acquisition of the technical vocabulary of the students, together with its gratifying impact which induced the enthusiasm of both students and teachers, despite the difficulty of an official implementation of the game according to the subject matter teachers. With reference to the revealed findings and despite the encountered limitations, it is suggested that teachers rely on the innate features of the new generation to fetch more adequate forms of learning, highlighting the collaboration between ESP and subject matter teachers to render the implementation of the game at the level of the classroom a possible outcome.